using System.Collections;
using System.Collections.Generic;
using PureStateMachine;
using UnityEngine;

public class TurnStateBrain : PStateBrain
{
    public TSPlace PlaceState;
    public TSBattle BattleState;
    public TSChoose ChooseState;

    public override void Init()
    {
        RegisterState(new TSStart(this));
        PlaceState = new TSPlace(this);
        RegisterState(PlaceState);
        BattleState = new TSBattle(this);
        RegisterState(BattleState);
        ChooseState = new TSChoose(this);
        RegisterState(ChooseState);
        RegisterState(new TSEnd(this));
        SetCurrentState("Start");
    }
}
